Town: Gí Gímb̪v Nêōw

Gí Gímb̪v Nêōw

Gí Gímb̪v Nêōw
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceÁdraptlērg Region
RegionInëw-aōm Woodlands
Founded1469
Community LeaderHigh Chief Hä̌ Dā̄sh 'Bite Magic' Yä̋nḱ Yä̋s Erméoī Caw̋nvēs Vú̄̌s
Area5 km2 (2 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation3494 m (11463 ft)
Average Yearly Precipitation240 cm/y (94 in/y)
Population1199
Population Density239 people per km2 (599 people per mi2)
Town AuraEnchantment
Naming
Native nameGí Gímb̪v Nêōw
Pronunciation/gɪ́/ /gɪ́ɱb̪v/
Direct Translation[long] [length]
Translation[Not Yet Translated]

Gí Gímb̪v Nêōw (/gɪ́/ /gɪ́ɱb̪v/ [long] [length]) is a subtropical Town located in the Ádraptlērg Region of the Confederation of Goblin Tribes.

The name Gí Gímb̪v Nêōw is derived from the Goblin language, as Gí Gímb̪v Nêōw was founded by Kuzkheh Scaibihn Ving, who was culturaly Goblin.

Climate

Gí Gímb̪v Nêōw has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cool 17°C (62°F) and its average temperature during the winter being a cold 1°C (33°F). Gí Gímb̪v Nêōw receives an average of 240 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gí Gímb̪v Nêōw covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3494 m (11463 ft) above sea level.

Overview

Gí Gímb̪v Nêōw was founded durring the late 16th century in fall of the year 1469, by Kuzkheh Scaibihn Ving. The establishment of Gí Gímb̪v Nêōw was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Gí Gímb̪v Nêōw's construction back out of the project. Kuzkheh Scaibihn Ving pushed on reguardles, and Gí Gímb̪v Nêōw was finished, but starts off as a terible place to live.

Gí Gímb̪v Nêōw was built using the conventions of Goblin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Gí Gímb̪v Nêōw is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Gí Gímb̪v Nêōw is buildings are speckled and packed arround spacious flagstone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The town's somewhat suffishent are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Looking around Gí Gímb̪v Nêōw you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Gí Gímb̪v Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gí Gímb̪v Nêōw.

Gí Gímb̪v Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gí Gímb̪v Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gí Gímb̪v Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gí Gímb̪v Nêōw's public wards, blessings, and other arcane systems.

Gí Gímb̪v Nêōw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Gí Gímb̪v Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Gí Gímb̪v Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Gí Gímb̪v Nêōw's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Gí Gímb̪v Nêōw leaves and flower petals never touch the ground.

The Lurker in Light near Gí Gímb̪v Nêōw are known to be quite timid.

Gí Gímb̪v Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Summoning energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4879 m2
    • Cattle and Similar Creatures: 299
    • Poultry: 3597
    • Swine: 239
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

357 of Gí Gímb̪v Nêōw's population work within a Foundational Occupation.

759 of Gí Gímb̪v Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 83 (7%) are noncontributers.

Points of Interest

Gí Gímb̪v Nêōw is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

POI

History

The the a crown of Wild Magic, an a crown imbued with potent amounts of Wild Magic energies was created in Gí Gímb̪v Nêōw by in time immemorial, reportedly some time during the early 2nd century.

History